We (Rachael Gilbert-Burns; Software Engineer and James Gilbert; Creative Director) founded TOTEM with the aim of creating site specific software and experiential design for interesting spaces.
At TOTEM we research, explore and experiment, creating bespoke commissions for clients and combining physical and digital interaction. We develop in house products designed to enhance and challenge our perceptions of spaces—tools and ideas like ‘curati.ng’ and ‘Art Map Project’.
We take projects from concept forming right through to installation. We consult using our years of user experience, user interaction and creative direction knowledge. Every project we get involved in has a heavy emphasis on research, development and ideas generation, ensuring that all elements of our projects are intensively investigated and considered. Carefully contemplated graphics and typography culminate in notable UI & UX design. Physical environments, hardware requirements and accessibility decisions are also deliberately scrutinised.
We can offer the complete package for building digital tools, experiences, installations and exhibitions. Feel free to get in touch to discuss your project or a collaboration.
Rachael Gilbert-Burns is a software engineer who has worked in the cultural sector, building touch screen software, installations and standalone apps for some of the most innovative museums and galleries around the world. Rachael’s creative ideas, strong art direction, and technical knowledge have aided her in comfortably creating bespoke interactive exhibition solutions for the last decade.
James Gilbert is a designer and director who has worked in a variety of creative capacities with brands both large and small. James’s career to date has been defined by his ability to unravel a brief or problem, interpret it’s essence and then use those fundamentals in creative, functional and beautiful ways. James believes that collaboration is key to producing a successful project.